stellaris autocannon. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. stellaris autocannon

 
 Neutron launchers alone are mediocre but combined with autocannon brawlers, it shreddsstellaris autocannon  Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close

Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Sectors can change depending on systems gained. Torpedo assault carrier is the most balanced ship design. Look at your unmodified (so before Galactic Community resolution bonuses or Supremacist stance) diplomatic weight from fleet power and multiply by 40, and you'll get the combined fleet power of your entire armada (rounded off to increments of 40). znihilist. Report. Again, in Stellaris, you are only limited by your imagination. Nanite Autocannon Technology;Cheaper Alloys cost than armor. Ultra-hightech energy weapons still have a place in stellaris as long as they can be fired. 2: - Updated Habitats for 3. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). PD/whirlwind corvettes should be given disrupters ideally. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris has too many macro-level setup implications that change what is or is not meta from galaxy generation. but I hope to argue here why the current state of autocannon is influencing major aspects of the game negatively and need to be a priority. The first is to build a big military. Incase missed stream here ya go. Within half an hour of finding another empire they declare war on me, if there…Select both fleets. x. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Total Military Power of Destroyer Fleet: 8800. 3 Stellaris Tech Id List – C to E. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). phase distruptors suck big time. 6 Technology List – Q to S. 8. 61. 1 czerwca 2020 o 0:36 Why do you have to use strike craft to use point defence? I don't get it, it would be so much better if you could just add a guardian or flak to any. 837. Also; they can just retreat their fleets and save 90% of their ships heal up and go again. - Gravitic weapons. ago. RickusRollus • 10 mo. Since the missiles slip through the shields, but the time the lasers have made it through the shields there’s no armour for them to shoot at, the missiles have destroyed it all. Focus on getting combat computer tech and use swarm. It improves the graphics of almost EVERY weapon in the game- adding. Check out the patch notes, including a long list of improvements, balance changes, bugfixes and more!The 3. Line computer looks worse than it is if you don't know the kind of weird way that Stellaris computes to-hit chance (Inaccuracy is an additive - not multiplicative - miss. The only approach that even gets close to military weight is a Megacorp spamming the Corporate Embassy building, where each one produces +10% diplomatic weight from economy. Ditch the Tachyon lance unless you're going up against Prethoryn. Compatible with Stellaris V2. I posted a bug report on the Stellaris forums. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. . They can be on the outskirts firing while the autocannon corvettes take up the front lines. Pairs quite nicely with the ascension perk!Stellaris Wiki Active Wikis. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. 8. Nanite Autocannon Technology;Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. It has zero weight and nothing increases it. 4:3:3 hull:shield:armor and 30% evade for cruiser-class ships, 3:1:1 and 20% for the mothership. Ownership shifts at the end of the war. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. At 40 repetitions you have increased the damage by 200%. It will say “no sector” or something similar. The Autocannons do 150% damage against shields. - Biological weapons and armors. So shielded corvettes will do best against them. Stellaris Nanite Guide. Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range). Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 6 composition, I advice : Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 16 DPS that is a 325% difference in base DPS before adjusting for modifiers Plasma Auto Hull- 9. Highlights include: - Psionic weapons. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. Full Disruptor fleets can be a thing, but the issue is raw DPS. Is that for RP purposes or would Memorialists be OP when stacked with other genocidal empire features? Stellaris Real-time strategy Strategy video game Gaming. ~85. Lasers are usefull to unlock Tachyon lancers. This massive burst of hull damage means retreat is unlikely and neutron. tech_nanite_transmutation. We have a new Meta. 99/day—nearly four times as much. Titans. 3. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. 50 Power: -2. I know is a stupid question but, what weapon from the ones I mentioned is better in what. Make them significantly better if we're meant to have a limited quantity. So the Cruisers could tank with small Plasma + Autocannon. Colonize As Soon As Possible. 8. Jul 7, 2021. Like x slot energy weapons and titan beams. They have good tracking and the highest DPS of small slot weapons but low range. While economic and technology development also increase diplomatic weight, the way the formula is balanced military weight grows much faster. While plasma cannons get larger bonuses than autocannons, this is not even close to making up for the lack of damage. Autocannon vs Railgun is more up for debate for S and M. 0. I suppose the more corvettes/frigates you have containing auto cannons the better outcome you will have in the cq battle. Report. The Disruptor and Autocannon do pair decently with the torp. The best weapon vrs Armor is Plasma 3. You cannot exceed 100% accuracy on your ships. FASC are always supported by Attack Destroyers and Attack Corvettes, which swarm in with the bombers at close range with torpedoes and small autocannon. 来自群星中文维基. Ships in Stellaris basically only understand "towards", they can't move "away" from a thing. It is a no big deal but is this intended? Reply. . Small. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. Large Matter Disintegrators have 75% accuracy. Again, you may have more less than this. The most correct answer in this thread. If you can get Crystal Hull tech this can help you build ships more for less. You can eventually get enough repeatable techs to be able to beat the crisis with 1 system, and then use jump drives to leave the system and beat the crisis. View this video if you want to lea. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Autocannon fleet power calculation might be the most important issue to fix currently. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. Only has G slot chassis. If S, Gauss Cannon Reply Eisenblume. 000 of Autocannon mercs lost to ~45. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. May 22, 2016 @ 5:48am Plasma, Lasers and Disruptors. Corvettes are shields, and then split between torpedo boats and kinetics. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Plasma or Lasers. Mono-cruiser fleets are totally viable. 3 patch notes, the latest Stellaris Gemini update brings a long list changes and gameplay improvements. Stellaris Wiki Active Wikis. If you can get Crystal Hull tech this can help you build ships more for less. Claims cost influence. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. 纳米机关炮 (Nanite Autocannon) 解锁:在鼠标浮层中查看. They can be found in special predetermined systems and rival moons in size and mass. My current endgame fleet looks like this (based on a Reddit thread, 130 size): 20x Dasher (3x Autocannon, Swarm-Computer, Full-Afterburner)Stellaris. So AC1 is even in tech with Coilgun3, not Coilgun2. List of all technology ids to be used with "research_technology" debug console command. -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. by eskanonen. As it says. Make two fleets, one corvette (use torpedoes and autocannon if you have them as the small slot, otherwise something anti shield or disrupters). Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. Content is available under Attribution-ShareAlike 3. 000 Fleet power ~32. 54, 29. Stellaris 50344 Bug Reports 30674 Suggestions 19064 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. Company Discord:It Out!YouTube: Steam. Click however many you want, or the Transfer All button. The differences between the weapons are much more nuanced. Costs 900 Engineering; Unlocks Autocannon; Railguns. Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . Normally you'll have an ample supply of these by the time you acquire nanites, but if you have a need, this building can prove. In the little windows to the left, you should see some silhouettes. Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Envoys can be assigned to the following tasks: Improve Relations with another empire, which grants +0. 4. Click however many you want, or the Transfer All button. They're still pretty much the shortest ranged weapons aside from Mining Drone Lasers and Point Defense, though. You could also have PD corvettes, PD-Autocanon-Plasma/Laser. Some enemies have a shield focus (Unbidden, Spirit FE), so shield dampener is nice too. Sammy. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. Once an envoy is assigned to a task, it cannot be reassigned again for a year. I decided to compare 4 main types of weapon against each other on same ship designs. Hello again! This week’s topic is the combat rebalancing planned for the Stellaris 3. 0 unless otherwise noted. The Stellaris 3. ImperialForce9 Jan 15, 2022 @. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. 1 the first in the 3. Since the missiles slip through the shields, but the time the lasers have made it through the shields there’s no armour for them to shoot at, the missiles have destroyed it all. As is custom when Stellaris updates, I've started a forum thread to track mods that have been updated to be compatible with 3. 4. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy. 03 dmg/day, while the (also small) T3 stormfire autocannon does 19. raw dps of PD is comparable to the raw dps of most small slot weapons. 000 Fleet power Autocannon diplomacy is so stupid. Its mostly a. Minimum range means, that ships cannot fire too close with certain weapons. Autocannon vs Railgun is more up for debate for S and M. Plasma - Laser - Gauss - Autocannon [ANALYSIS] I decided to compare 4 main types of weapon against each other on same ship designs. Drag the silhouette of whatever ship type you want to move from one fleet to the other. Complex77 • Maintenance Drone • 4 yr. Torpedoes don't need you to break shields first, Plasma and Laser have low. So say I have a destroyer with the most PD/Flak that it can have and it's charging ahead. r/Stellaris • Stellaris Dev Diary #312 - 3. Leaders can have multiple veteran classes via traits but the UI will only display the first one. Stellaris. 2. 7, but I hope the developers will listen to this and do something about it in 3. Stellaris > Guides > James's Guides . IE: a lot of armor and antiarmor weapons against shields and antiarmor, for instance. Also for the autocannon fleet you might want to make it a mix ratio of rails too. Survey Systems - will survey. The autocannon is one of several ship weapons available for militarized spaceships. Per the wiki Flak only shoots at fighters and. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. 7 Technology List – T to Z. Hey all, so my fleet power for several of my fleets where reduced from 5 digits to 1 or 2 digits. In 3. Most warfare is settled through space combat. About this time I get. -Corvette : stormfire autocannon/torpedo -Destroyer : 1 Kinetic arty/1 flak cannon/1 point defense laser -Cruiser : 2. json. My point is that if they let you, they would have to significantly weaken the ships you get from these events due to the way reverse engineering works. FASC are always supported by Attack Destroyers and Attack Corvettes, which swarm in with the bombers at close range with torpedoes and small autocannon. regarding the bad "dps": that's wrong actually. Mar 19, 2018. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 5. Autocannon are really great in some situations, Flak shreds Corvettes, Strike Craft and Missiles, Kinetic Artillery is good against targets you can hit and if you wanna cheese the Enigmatic Fortress you could even resaerch Giga Cannons. Guardians are extremely powerful Spaceborne aliens added in various DLCs. 578 22. So now, fleet composition. flak is a bit weaker overall, but. research_technology <Tech ID> Copy. 6 Arc was only a bit weaker then the other popular artillery battleships, and it was because Arc had no synergy with L slots. Torpedo assault carrier is the most balanced ship design. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Suggested load order is the same as the collectistellaris. 000 Fleet power ~32. 4 patch. Three new advanced subject types called Specialist Empires have been introduced, which excel in certain areas while. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster. In the meantime I found a bug. ago. Game start, 1PD, 2 lasers. In Stellaris, these weapons are effective against different defenses depending on the exact weapons you use. 4. 1 is my own interpretation of a military focused Halo mod for stellaris. In term of Range, Medium Disruptor's 40 > Medium Autocannon's 35. 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition. This page was last edited on 14 October 2017, at 10:52. That’s the only way fleet power will be 100% accurate. April 22, 2019 Travis Scoundrel 0. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Technology. Gigastructural Engineering Version 3. Playing Tall is a very special type of empire. Roughly, my ratio has been 1-2-4-8. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. Everything is glorious. Eventually, I realized it (the cost increase) was because of research. That's a sign you need better hull-damage weapons, and more of them. Frigate - new ship, between Corvette and Destroyer, missile/torpedo boat. Mid-Late game look at Autocannon + Missile Corvettes and Giga Cannon + 2x Kinetic Artillery + 2x Proton/Neutron Launcher Battleships as your two fleet types. Run Tachyon Lance, 3. This small mod adds 10 new army types. 0 unless otherwise noted. Legacy Wikis. Name, Cost, Unlocks Benefits Commentary; Archaeostudies 4000 Faculty of Archaeostudies (FoA) Unlocks AP: Archaeo-Engineers: FoA: planetary building, 1/empire, cost 600 Minerals 50 MAs, upkeep 20 Energy, +3 (+5 with Archaeo-Engineers AP) Archaeo-Engineer jobs (provide less research overall than normal Researchers but more Soc. These IDs are intended for use with the “research_technology” console command. April 22, 2019 Travis Scoundrel 0. 4, aka "Cepheus", was released on 2022-05-12 with the checksum 7836 (note: patch 3. That’s it. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. Though yeah, it probably shouldn't be combined with a planetary automation mod. My reason for. Lets dive in!Grab your Paradox discoun. Torpedoes bypass shields and do 150% Armor Damage, so Torpedoes can shred throug the enemy Armor with relative ease. Below is our complete list of the Technology IDs for Stellaris. For sure I'm doing something wrong but for me it's just impossible. " Stellaris Mods Used: Extra Ship Components 3. In 3. Mining Drone Lasers are 20/15/-. - Biological weapons and armors. ). Space warfare. They both can work on the hull. Fully compatible with At War: Advanced Ship Sections and all other At War. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. There are spectral wraith of 3 different colors and each is weaker in proximity of a certain kind of star: Red: M Class/Red Dwarfs; 450THz Yellow: G Class/Yellow Dwarfs; 520THz Blue: B Class/blue giants; 650THz. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If it's pacifistic, I don't see slaves being slaves by force. All disrupters. The only problem is that big ship don't have to time to shoot. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. Autocannons are close range shield shredders. If the enemy is faster, then they cannot. startledastarte • 7 mo. Below is our complete list of the Technology IDs for Stellaris. Rail guns get through the shields faster and can help the missiles deal with the armour as well. kinetic are outgunned my kinetic artillery. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. . Plasma or Lasers. Stellaris Real-time strategy Strategy video game Gaming. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. (You need Coilgun2 to research AC1, and the tech cost in line with Coilgun3). Habitats built before this patch should update if you take down and rebuild an orbital. Outranging them to deal critical damage to their fleet before they even open fire is quite essensial in dealing with them. In addition, while most M weapons are 2x and. r/Stellaris • Unnecessary thing I like to do as a roleplayer: building agricultural and generator habitats for individual sectors on the off-chance that, some day in the distant future, hyperlanes become inaccessibleIf it's pacifistic, I don't see slaves being slaves by force. 000 of disruptor cruisers with the cruisers loosing basically nothing. We have 3 basic types, rockets, kinetics and lasers. 纳米机关炮 - 数据. Kinetic Artillery is the best Large kinetic weapon period. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. ago. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. 25 / ×2. There are spectral wraith of 3 different colors and each is weaker in proximity of a certain kind of star: Red: M Class/Red Dwarfs; 450THz Yellow: G Class/Yellow Dwarfs; 520THz Blue: B Class/blue giants;. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. 6 combat rebalance update. 3 &quot;Gemini&quot; Patch is now available for download. Point Defense is 8/-/20. Flak cannons have actual flak clouds, fighters move as small groups and weave between ships (instead of just circling), projectiles are individual instead of this autocannon's constant "laser" of projectiles that really just looks like a. Stellaris: Suggestions. Computer should be swarm then picket once you can get 90%. #1. 2 the first in the 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Industry Technology. 6 “Orion” update. Steam Workshop: Stellaris. It is developed by Paradox Development Studio and published by Paradox Interactive. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Most of your damage output is coming from that Torpedo anyways. nekonight • 4 yr. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Yes I'm actually talking about the gun called "autocannon". The only prerequesite for the Active Countermeasures Tech (unlocks the sentinel point defense component) is the administrative ai, as far as I know. Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. Stellaris官方英文wiki;1. Autocannon Corvettes also work, but only in small amounts to supplement Carriers (taking advantage of Strike Craft being such strong anti-armor). Enter the name of a technology to filter the entries in the table. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. GKPecap. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Hello stellaris community, I recently started playing stellaris and got better and better over time. advertisement. This mod works well on it's own, but is intended to be used alongside two of my other mods: Refined Weaponry and. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. The strategic element lies in fleet organization and ship design, as well as when and where to engage the enemy. Cruisers let me up my game on missiles. Longswords and Broadswords with Autocannon, light missile and heavy missile variants. Both have bonuses to hull, and your DPS is decent. Railguns are long optimal, low falloff, mid-high alpha, low fire rate weapons designed for sniping distant targets. nimdabew. . You can do mix fleet with: Corvette PD + auto cannon + laser or disruptors Destroyer PD + missiles + Flak + PD or disruptors Cruiser Dev Torp + 4S Autocannon Laser + PD Hangar BB FAE + M whirlwind missiles + Hangar or switch for PD missiles and hangar Some are talking about Tachyon + Kinetic Artillery. They are commonly found mounted in pairs, increasing their overall destructive potential. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. Scirocco16V. These actions essentially include war, alliance, rivalry, insult, and more. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamAppscommonStellariscommoncomponent_templates folder: Laser: Cost: 2. Enter Undead Hive Dragons, and 100k fleet power in only 30 years. Dark Matter Drawing. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. I have at least two battleships per fleet, one as a bomber carrier and one as a plasma artillery ship. - Gravitic weapons. In term of DPS, one Disruptor Crusier has 76. 8 “Gemini” - when you click Science Ship Automation - we have added the ability to enable or disable the modules. And so the Stellaris developer diary run marches on. I got droids and now synths in a Fanatic Egalitarian empire. Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. Autocannon Corvettes also work, but only in small amounts to supplement Carriers (taking advantage of Strike Craft being such strong anti-armor). Its short range is a problem since it doesn't have the evasion of. Hangers , PD/Short Range and Neutron Launcher. Click it and it will create a new sector that also incorporates all inhabited bodies within four jumps I believe. Autocannon diplomacy is so stupid. Toggle signature. 4 Stellaris Tech Id List – F to I. However, when it comes to culture workers replacements, they don't replace all culture workers but just those from. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. - Elysium host worlds will now properly prefer farmers when set to refinery. 掠夺者帝国. - Nanite weapons and armors.